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Empathy and Violent Video Games: Aggression and Prosocial Behavior
Happ, Christian; Melzer, André
2014Palgrave Pivot
 

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Abstract :
[en] The high levels of violence in video games have often been linked to an apparent decrease in empathy and increase in selfishness in Western society, yet surprisingly little research has been conducted on the role of empathy in the context of media. Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy. The chapters discuss factors such as character played and players' interpretation of the character, as well as the effects of inducing empathy before playing a video game upon emotion, cognition and behaviour. The book reveals new insights that will inform the ongoing debates about the effects of violent media content.
Disciplines :
Communication & mass media
Author, co-author :
Happ, Christian ;  University Trier
Melzer, André ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Language :
English
Title :
Empathy and Violent Video Games: Aggression and Prosocial Behavior
Publication date :
21 November 2014
Publisher :
Palgrave Pivot
ISBN/EAN :
9781137440129
Edition :
Palgrave Studies in Cyberpsychology
Number of pages :
96
Collection name :
Palgrave Studies in Cyberpsychology
Available on ORBilu :
since 26 November 2014

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