Profil

MELZER André

University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS) > Health and Behaviour

Main Referenced Co-authors
STEFFGEN, Georges  (36)
HAPP, Christian  (27)
HOLL, Elisabeth  (15)
WAGENER, Gary Lee  (5)
HALE, Miriam-Linnea  (4)
Main Referenced Keywords
video games (11); decision-making (7); morality (7); aggression (6); empathy (4);
Main Referenced Unit & Research Centers
European Commissions' Fundamental Rights and Citizenship Program (1)
Main Referenced Disciplines
Social, industrial & organizational psychology (56)
Communication & mass media (33)
Social & behavioral sciences, psychology: Multidisciplinary, general & others (11)
Neurosciences & behavior (3)
Arts & humanities: Multidisciplinary, general & others (1)

Publications (total 108)

The most downloaded
2423 downloads
Schaan, V.* , & Melzer, A.*. (12 January 2015). Parental Mediation of Children’s Television and Video Game Use in Germany: Active and Embedded in Family Processes. Journal of Children and Media, 9 (1), 58-76. doi:10.1080/17482798.2015.997108 https://hdl.handle.net/10993/18181

The most cited

158 citations (Scopus®)

Steffgen, G., Pfetsch, J., König, A., & Melzer, A. (2011). Are cyber bullies less empathic? Adolescents' cyber bullying behavior and empathic responsiveness. Cyberpsychology, Behavior, and Social Networking, 14 (11), 643-648. doi:10.1089/cyber.2010.0445 https://hdl.handle.net/10993/4383

WAGENER, G. L., SCHULZ, A., & MELZER, A. (30 November 2023). Games, hormones, and "dark" personalities: Dark Tetrad and the effects of violent gaming on aggression, cortisol, and testosterone. Physiology and Behavior, 274 (1), 114421. doi:10.1016/j.physbeh.2023.114421
Peer Reviewed verified by ORBi

WAGENER, G. L., & MELZER, A. (2023). Seligman’s PERMA Model in Video Games – The Positive Influence of Video Games on Well-Being. In Entertainment Computing – ICEC 2023. Springer Nature Singapore. doi:10.1007/978-981-99-8248-6_4
Peer reviewed

Kakoschke, K., Hale, M.-L., Sischka, P., & Melzer, A. (2022). Meatless masculinity: Examining profiles of male veg*n eating motives and their relation to gendered self-concepts. Current Psychology. doi:10.1007/s12144-022-03998-9
Peer reviewed

Wagener, G. L., & Melzer, A. (2022). Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses. In Entertainment Computing – ICEC 2022. Springer Cham. doi:10.1007/978-3-031-20212-4_2
Peer reviewed

Hutmacher, D., Eckelt, M., Bund, A., Melzer, A., & Steffgen, G. (11 October 2022). Mindfulness extends the trans-contextual model for autonomous motivation in physical education and leisuretime. International Journal of Environmental Research and Public Health, 19 (20). doi:10.3390/ijerph192012999
Peer Reviewed verified by ORBi

Wagener, G. L., & Melzer, A. (July 2022). The hormones of “dark” personalities: Dark Tetrad and violent gaming effects on aggression, cortisol and testosterone levels [Paper presentation]. ISRA 2022 World Meeting, Ottawa, Canada.

Fernandez de Henestrosa, M., Billieux, J., & Melzer, A. (21 May 2022). Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory. Games and Culture, 0 (0), 1-22. doi:10.1177/15554120221101312
Peer reviewed

Holl, E., Steffgen, G., & Melzer, A. (2022). To Kill or Not to Kill – An experimental test of moral Decision-Making in gaming. Entertainment Computing. doi:10.1016/j.entcom.2022.100485
Peer reviewed

Holl, E., & Melzer, A. (2022). Moral minds in gaming – A quantitative case study of moral decisions in Detroit: Become Human. Journal of Media Psychology. doi:10.1027/1864-1105/a000323
Peer Reviewed verified by ORBi

Holl, E., & Melzer, A. (September 2021). To kill or not to kill - Behavioral, physiological and personality markers of moral decision-making in video games [Paper presentation]. 12th Media Psychology Conference.

Grohmann, L., Holl, E., & Melzer, A. (September 2021). Moral Judgment in Video Games: Effects of Medium, Moral Intuitions and Media-Based Empathy [Paper presentation]. 12th Media Psychology Conference, Aachen, Germany.

Melzer, A., & Holl, E. (September 2021). An Integrative Model of Moral Processing for the Video Game Medium [Paper presentation]. 12th Media Psychology Conference.

Tiemann, A., Melzer, A., & Steffgen, G. (2021). Nationwide implementation of media literacy training sessions on internet safety. Communications: the European Journal of Communication Research. doi:10.1515/commun-2021-0049
Peer Reviewed verified by ORBi

Wagener, G., Felten, A., & Melzer, A. (May 2021). The Hormones of Dark Souls: The Dark Tetrad and Violent Gaming Effects on Aggression, Cortisol and Testosterone Levels [Paper presentation]. 71st Annual International Communication Association Conference.

Holl, E., Wagener, G. L., & Melzer, A. (May 2021). Motivation to Play Scale (MOPS): Measuring Gaming Motivation With a Comprehensive Instrument [Paper presentation]. 71st Annual Internation Communication Association Conference.

Sischka, P., Melzer, A., Schmidt, A. F., & Steffgen, G. (2021). Psychological contract violation or basic need frustration? Psychological mechanisms behind the effects of workplace bullying. Frontiers in Psychology. doi:10.3389/fpsyg.2021.627968
Peer reviewed

Wagener, G., Berning, M., Pinto Coelho da Costa, A., Steffgen, G., & Melzer, A. (2020). Effects of Emotional Music on Facial Emotion Recognition in Children with Autism Spectrum Disorder (ASD). Journal of Autism and Developmental Disorders. doi:10.1007/s10803-020-04781-0
Peer Reviewed verified by ORBi

Holl, E., Hale, M.-L., & Melzer, A. (2020). Corona and the Media. In G. Mein & J. Pause, Self and Society in the Corona Crisis. Melusina Press.

Melzer, A., Holl, E., & Hale, M.-L. (2020). Mediennutzung in den Zeiten von Pandemie und Lockdown. In C. Benoy (Ed.), COVID-19 - Ein Virus nimmt Einfluss auf unsere Psyche. Einschätzungen und Maßnahmen aus psychologischer Perspektive. Kohlhammer.

Holl, E., Bernard, S., & Melzer, A. (May 2020). Understanding Moral Decision-Making in Video Games: A Focus Group Study [Paper presentation]. 70th Annual International Communication Association Conference.

Melzer, A. (2020). Von Pong zur Panik? Videospiele als gesellschaftlich relevantes Forschungsthema. In W. Amann & H. Sieburg (Eds.), Spiel-Räume. Das "Spiel" in Diskursen der Kultur und Wissenschaften. Bielefeld, Germany: transcript-Verlag.

Melzer, A., & Holl, E. (2020). Players' moral decisions in virtual worlds: Morality in video games. New York, United States: Oxford University Press.

Holl, E., Bernard, S., & Melzer, A. (2020). Moral decision-making in video games: A focus group study on player perceptions. Human Behavior and Emerging Technologies, 1-10. doi:10.1002/hbe2.189
Peer reviewed

Holl, E., Wagener, G. L., & Melzer, A. (17 September 2019). Male vs female gamers: Testing the stereotype threat effect in video gaming [Paper presentation]. 17th Conference of the Social Psychology Section, Cologne, Germany.

Holl, E., Bernard, S., & Melzer, A. (2019). “It felt wrong to me to play that way” Understanding moral decision-making in video games through focus group discussions. In S. Nebel, D. Pietschmann, S. Schneider, K. Koban, M. Beege, A. Skulmowski, P. Ohler, ... G. D. Rey (Eds.), Proceedings of the Media Psychology Division. Chemnitz, Unknown/unspecified: University Press.
Peer reviewed

Melzer, A. (June 2019). Craving for violence: The role of Dark Personality traits in violent video game preference [Paper presentation]. 6th International Conference on Behavioral Addictions (ICBA), Yokohama, Japan.

Melzer, A. (2019). Of princesses, paladins, and player motivations: Gender stereotypes and gendered perceptions in video games. In J. Breuer, D. Pietschmann, B. Liebold, ... B. Lange (Eds.), Evolutionary psychology and digital games. Digital hunter-gatherers. London, United Kingdom: Routledge.
Peer reviewed

Holl, E., Wagener, G. L., & Melzer, A. (May 2019). Who’s afraid of Donkey Kong? Testing the Stereotype Threat Effect in Video Gaming [Paper presentation]. 69th Annual International Communication Association (ICA) Conference.

Melzer, A., Happ, C., & Steffgen, G. (2019). Lerneffekte interaktiver Medien bei Kindern und Jugendlichen.

Melzer, A., Hale, M.-L., & Hall, M. (2019). #LËTZSTEREOTYPE18 - Geschlechterbezogene Rollen und Geschlechterstereotype bei Jugendlichen und jungen Erwachsenen in Luxemburg.

Deleuze, J., Maurage, P., Schimmenti, A., Nuyens, F., Melzer, A., & Billieux, J. (2019). Escaping reality through videogames is linked to an implicit preference for virtual over real-life stimuli. Journal of Affective Disorders, 245, 1024-1031. doi:10.1016/j.jad.2018.11.078
Peer Reviewed verified by ORBi

MELZER, A., HALE, M.-L., & HALL, M. (2019). Abschlussbericht des Projekts #LETZSTEREOTYPE18—Geschlechterbezogene Rollen und Geschlechterstereotype bei Jugendlichen und jungen Erwachsenen in Luxemburg.

Holl, E., & Melzer, A. (03 November 2018). It's not only the game, it's also the player: The role of player personality in violent video game preference [Paper presentation]. 23rd Workshop on Aggression.

King, D., Melzer, A., & Gaming Industry Response Consortium. (2018). Comment on the global gaming industry’s statement on ICD-11 gaming disorder: A corporate strategy to disregard harm and deflect social responsibility? Addiction. doi:10.1111/add.14388
Peer Reviewed verified by ORBi

Wagener, G. L., & Melzer, A. (May 2018). How to threaten male gamers: The effects of stereotype threat on video game performance [Poster presentation]. 68th Annual ICA Conference, Prague, Czechia.

Melzer, A., & Engelberg, E. (May 2018). Dark Souls like "Dark Souls": Personality Characteristics and Preference for Violent Video Games [Paper presentation]. 68th Annual ICA Conference, Prague, Czechia.

Melzer, A., & Schmidt, A. F. (07 September 2017). Avatar Sex Moderates Aggression in Violent Video Games, But Only for Women [Poster presentation]. 10th Conference of the Media Psychology Division of the Deutsche Gesellschaft für Psychologie (DGPs).

Melzer, A., & Ramsperger, S. (05 September 2017). Exposure to Sexualized Pictures Primes Occupational Stereotypes [Paper presentation]. 16. Tagung der Fachgruppe Sozialpsychologie der Deutschen Gesellschaft für Psychologie (DGPs), Ulm, Germany.

Fernandez de Henestrosa, M., & Melzer, A. (May 2017). The Effects of Sexualized Violence in Video Games on Rape Myth Acceptance [Paper presentation]. 67th Annual Conference of the International Communication Association, San Diego, California, United States.

Melzer, A. (27 January 2017). Social Engineering by Chocolate – Reciprocity Increases the Willingness to Communicate Personal Data [Paper presentation]. Computers, Privacy & Data Protection 2017.

Happ, C., Melzer, A., & Steffgen, G. (June 2016). Trick with Treat – Reciprocity increases the willingness to communicate personal data [Paper presentation]. 66th ICA Annual Conference, Fukuoka, Japan.

Melzer, A., & Engelberg, E. (June 2016). Game character appeal in the eye of the beholder: The role of gendered perceptions [Paper presentation]. 66th ICA Annual Conference, Fukuoka, Japan.

Happ, C., Melzer, A., & Steffgen, G. (2016). Trick with treat – Reciprocity increases the willingness to communicate personal data. Computers in Human Behavior, 372-377. doi:10.1016/j.chb.2016.03.026
Peer reviewed

Engelberg, E., & Melzer, A. (24 May 2015). Gendered self-concept: What does it reveal about people’s preference for violent video games? [Paper presentation]. 65th Annual Conference of the International Communication Association (ICA), San Juan, Puerto Rico.

Melzer, A. (23 May 2015). Do moral concerns predict moral memory after playing violent video games? [Paper presentation]. 65th Annual Conference of the International Communication Association (ICA), San Juan, Puerto Rico.

Melzer, A. (02 February 2015). How to measure aggressive behavior in the lab? [Paper presentation]. Invited talk given at New York University Abu Dhabi, Abu Dhabi, United Arab Emirates.

Melzer, A. (01 February 2015). Video games and their effects: the Pros and Cons of a fascinating medium [Paper presentation]. Invited talk given at New York University Abu Dhabi, Abu Dhabi, United Arab Emirates.

Schaan, V.* , & Melzer, A.*. (12 January 2015). Parental Mediation of Children’s Television and Video Game Use in Germany: Active and Embedded in Family Processes. Journal of Children and Media, 9 (1), 58-76. doi:10.1080/17482798.2015.997108
Peer reviewed
* These authors have contributed equally to this work.

Melzer, A. (2014). Mediennutzung und Medienwirkung. In G. Steffgen, G. Michaux, ... D. Ferring (Eds.), Psychologie in Luxemburg. Ein Handuch (pp. 254-260). Luxembourg: Editions Guy Binsfeld.

Happ, C., & Melzer, A. (2014). Empathy and Violent Video Games: Aggression and Prosocial Behavior. (Palgrave Studies in Cyberpsychology). Palgrave Pivot.

Melzer, A., Happ, C., & Steffgen, G. (November 2014). Moral disengagement, media preferences, and the effects of violent video games [Paper presentation]. XIX. Workshop Aggression, Berlin, Germany.

Schaan, V., & Melzer, A. (November 2014). Parental mediation of children’s television and video game use: Active and embedded in family processes [Poster presentation]. 64th Annual Conference of the International Communication Association (ICA), Seattle, United States.

Engelberg, E., & Melzer, A. (17 July 2014). Gendered self-concept: What does it reveal about people's preference for violent video games? [Poster presentation]. 17th European Conference on Personality, Lausanne, Switzerland.

Melzer, A., Happ, C., & Steffgen, G. (May 2014). Moral disengagement as a predictor of violent video game preference [Paper presentation]. 64th Annual Conference of the International Communication Association (ICA), Seattle, United States.

Barden, J., & Melzer, A. (08 February 2014). Wenn Männer plötzlich Douglas mögen: Implizite Werbewirkung am Beispiel des Novelty-Effekts für Markenlogos [Paper presentation]. 18. Tagung der Gesellschaft für angewandte Wirtschaftspsychologie, Köln, Germany.

Happ, C.* , Melzer, A.* , & Steffgen, G. (2014). Like the Good or Bad Guy—Empathy in antisocial and prosocial games. Psychology of Popular Media Culture. doi:10.1037/ppm0000021
Peer reviewed
* These authors have contributed equally to this work.

Happ, C., Melzer, A., & Steffgen, G. (2014). Gewalthaltige Computerspiele. In T. Porsch & S. Pieschl (Eds.), Neue Medien und deren Schatten (pp. 191-218). Göttingen, Germany: Hogrefe.

Steffgen, G., & Melzer, A. (2014). Bachelor académique en Psychologie. In G. Steffgen, G. Michaux, ... D. Ferring (Eds.), Psychologie in Luxemburg - Ein Handbuch (pp. 135-140). Luxembourg, Luxembourg: Editions Guy Binsfeld.

Engelberg, E., & Melzer, A. (2014). Aggressive, belligerent, and gruff: Male gender role perception and the preference for violent video games [Paper presentation]. XXIst World Meeting of the International Society for Research on Aggression (ISRA) 2014, Atlanta, United States.

Happ, C., & Melzer, A. (2014). The glue of the (virtual) social world? Exploring the role of empathy in violent video games [Paper presentation]. XIX. Workshop Aggression, Berlin, Germany.

Melzer, A. (2014). Violent gamers’ moral self-regulation: Exploring the effect of private self-awareness on aggressive behavior [Paper presentation]. XIX. Workshop Aggression, Berlin, Germany.

Happ, C., Melzer, A., & Steffgen, G. (22 October 2013). Superman vs. BAD man? - The effects of empathy and game character in violent video games. Cyberpsychology, Behavior, and Social Networking, 16 (10), 774-778. doi:10.1089/cyber.2012.0695
Peer Reviewed verified by ORBi

Melzer, A. (2013). Spielen mit Gewalt - Gewalt in digitalen Spielen. In C. Gudehus & M. Christ (Eds.), Gewalt. Ein interdisziplinäres Handbuch (pp. 289-294). Stuttgart, Germany: J.B. Metzler.

Whitaker, J. L., Melzer, A., Steffgen, G., & Bushman, B. J. (2013). The Allure of the Forbidden: Breaking Taboos, Frustration, and Attraction to Violent Video Games. Psychological Science, 24 (4), 507-513. doi:10.1177/0956797612457397
Peer Reviewed verified by ORBi

Happ, C., Melzer, A., & Steffgen, G. (July 2012). Superman vs. BAD man? Empathy and game character influence the effects of violent video games [Poster presentation]. XXth ISRA World Meeting, Walferdange, Luxembourg.

Happ, C., Melzer, A., Dax, A.-K., Eichner, F., & Steffgen, G. (July 2012). I love violent media, but it may harm others: Personality factors and attitudes towards violent media [Paper presentation]. XVII Workshop Aggression, Walferdange, Luxembourg.

Scientific Program Committee and Organization Committee, & Melzer, A. (Eds.). (2012). XXth ISRA World Meeting 2012 at the University of Luxembourg. Abstract Book. Luxembourg: Université du Luxembourg.

Gollwitzer, M., & Melzer, A. (2012). Macbeth and the joystick: Evidence for moral cleansing after playing a violent video game. Journal of Experimental Social Psychology, 48, 1356-1360. doi:10.1016/j.jesp.2012.07.001
Peer reviewed

Melzer, A., & Ly, T. T. (2012). Implicit does it better! Implicit and explicit measures in Advertising Effect Research. Survey of the literature. Luxembourg: Université du Luxembourg, INSIDE.

Happ, C., Melzer, A., Volkert, L. R., & Steffgen, G. (2012). IT Security. An empirical study on the willingness of people to communicate personal data. Luxembourg: Unversité du Luxembourg, INSIDE.

Happ, C., Melzer, A., & Steffgen, G. (November 2011). Do we judge a game by its cover? A comparison of crime descriptions in fictitious video games and newspaper articles [Paper presentation]. XVI Workshop Aggression, Marburg, Germany.

Happ, C., Sütterlin, S., Melzer, A., & Steffgen, G. (September 2011). Emotionale Medienstimuli und die moderierende Rolle von Empathie auf Entscheidungsprozesse [Paper presentation]. 13. Conference of the Social Psychology Division of the German Psychology Society, Hamburg, Germany.

Happ, C., Melzer, A., & Steffgen, G. (July 2011). Great feelings in small boxes - Empathy as a mitigating factor in video games [Paper presentation]. 16th European Association for Social Psychology General Meeting, Stockholm, Sweden.

Melzer, A., Happ, C., & Steffgen, G. (May 2011). More empathic, but not more recollective: Dissociating effects of task-irrelevant information in violent racing games on memory and behavioral Intentions [Poster presentation]. 23rd Annual Convention of the Association for Psychological Science, Washington DC, United States - Washington.

Happ, C., Melzer, A., & Steffgen, G. (May 2011). Can you feel the game – How empathy in video games affects behavior [Poster presentation]. 23rd Annual Convention of the Association for Psychological Science, Washington DC, United States - Washington.

Melzer, A., & Donoso, V. (2011). ZAP. European Commission, Safer Internet Programme, Luxembourg.

Melzer, A., & Ly, T. T. (2011). Implicit does it better! Implizite und explizite Maße der Werbewirkungsmessung. Literaturübersicht. Luxembourg: Université du Luxembourg, INSIDE.

Schaan, V., & Melzer, A. (2011). Restrictive but family focused: Family climate affects parental mediation of children’s media use [Poster presentation]. 16th Annual Meeting of the European Association of Social Psychology, Stockholm, Sweden.

Happ, C., Melzer, A., & Steffgen, G. (2011). Bringing empathy into play: On the effects of empathy in violent and nonviolent video games. In J. L. Anacleto, S. Fels, N. Graham, B. Kapralos, M. S. El-Nasr, ... K. Stanley (Eds.), Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, 6972 (pp. 371-374). Springer. doi:10.1007/978-3-642-24500-8_44
Peer reviewed

Steffgen, G., Pfetsch, J., König, A., & Melzer, A. (2011). Are cyber bullies less empathic? Adolescents' cyber bullying behavior and empathic responsiveness. Cyberpsychology, Behavior, and Social Networking, 14 (11), 643-648. doi:10.1089/cyber.2010.0445
Peer Reviewed verified by ORBi

Happ, C., Melzer, A., & Steffgen, G. (November 2010). Preventing Violence and Aggressive Behavior in Children and Adolescents Using Interactive Media Instruments (PREVAMI-Projekt) - Grundlagen eines medienunterstützten Gewaltpräventionsprogramms [Paper presentation]. XV Workshop Aggression, Bonn, Germany.

Happ, C., Melzer, A., & Steffgen, G. (September 2010). Mitleid mit dem Gegner: Fällt das Spielen schwer? Wirkung einer Empathie-Induktion auf Erleben und Verhalten in einem gewalthaltigen Videospiel [Paper presentation]. 47. Kongress der Deutschen Gesellschaft für Psychologie, Bremen, Germany.

Melzer, A., Happ, C., & Steffgen, G. (September 2010). Besser werben mit Liebe und Hass? Zur Wirkung empathie- und aggressionsbezogener Wörter in einem gewalthaltigen Rennspiel [Paper presentation]. 47. Kongress der Deutschen Gesellschaft für Psychologie, Bremen, Germany.

Melzer, A., Happ, C., & Steffgen, G. (July 2010). Empathy for the devil? Empathy and prosocial behavior in violent video games [Paper presentation]. XIX World Meeting, International Society for Research on Aggression, Storrs, United States - Connecticut.

Melzer, A., Derks, I., Heydekorn, J., & Steffgen, G. (2010). Click or strike: Realistic versus standard game controls in violent video games and their effects on aggression. In In H. S. Yang et al. (Eds.), ICEC 2010, LNCS 6243. pp. 171-182. Berlin, Heidelberg: Springer (pp. 171-182).
Peer reviewed

Melzer, A., Kindsmüller, M. C., & Herczeg, M. (2010). Audioworld: A spatial audio tool for acoustic and cognitive learning. In In R. Nordahl et al. (Eds.), HAID 2010, LNCS 6306, pp. 46–54 (pp. 46-54). Berlin, Heidelberg: Springer.
Peer reviewed

Steffgen, G., Pfetsch, J., König, A., & Melzer, A. (2010). Effects of traditional bullying and empathy on cyberbullying. Proceedings of the XIV European Conference on Developmental Psychology ECDP, 475-480.
Peer reviewed

Melzer, A., Happ, C., & Steffgen, G. (2010). Violence for the masses: The impact of violence in electronic mass media. In M. Herzog-Evans (Ed.), Transnational criminology manual (pp. 701-718). Nijmegen, The Netherlands, Unknown/unspecified: Wolf Legal Publishers.
Peer reviewed

Melzer, A., & Happ, C. (2010). Kinder, Jugendliche und Videospiele: Was Eltern wissen sollten (I) – Videospiele und ihre Wirkung. In Kuck mat wat deng Kanner maachen! (pp. 29-43). Salon International du Livre de l’Enfance et de la Jeunesse – Luxembourg a.s.bl.

Melzer, A. (2010). Kinder, Jugendliche und Videospiele: Was Eltern wissen sollten (II) – Was macht Videospiele attraktiv? Wie können Eltern handeln? In Kuck mat wat deng Kanner maachen! (pp. 45-59). Salon International du Livre de l’Enfance et de la Jeunesse – Luxembourg a.s.bl.

Melzer, A. (2010). ZAP. European Commission, Safer Internet Programme, Luxembourg.

Happ, C., Melzer, A., & Steffgen, G. (2010). Media, violence and prevention: A literature survey. Report of the PREVAMI project. Luxembourg, Luxembourg: AASC.

Happ, C., Melzer, A., Rossi, M., & Steffgen, G. (November 2009). Who chooses what in the game store? The relationship between game preferences and dimensions of aggression [Paper presentation]. XIV Workshop Aggression, Berlin, Germany.

Steffgen, G., König, A., Pfetsch, J., & Melzer, A. (2009). The role of empathy for adolescents' cyberbullying behaviour. Kwartalnik Pedagogiczny = Pedagogical Quarterly, 214 (4), 183-198.
Peer reviewed

Melzer, A., Hadley, L., Glasemann, M., Günther, S., Winkler, T., & Herczeg, M. (2009). Iterative design of mobile learning systems for school projects. Technology, Instruction, Cognition and Learning, 6 (4), 235-251.
Peer Reviewed verified by ORBi

Kindsmüller, M. C., Melzer, A., & Mentler, T. (2008). Online communities and online community building. In M. Khosrow-Pour (Ed.), Encyclopedia of Information Science and Technologie (2nd ed, pp. 2899-2905). Information Science Publishing.

Melzer, A., Bushman, B. J., & Hofmann, U. G. (2008). When items become victims: Brand memory in violent and nonviolent games. doi:10.1007/978-3-540-89222-9-2
Peer reviewed

Steffgen, G., & Melzer, A. (2008). IT Security. An empirical study on the willingness of people to communicate personal data (also available in French and German). AASC.

Melzer, A. (2007). Farbe erinnern. Farbinformationen in impliziten und expliziten Gedächtnistests. Saarbrücken, Germany: VDM Verlag.

Melzer, A., Hadley, L., Glasemann, M., Werner, S., Winkler, T., & Herczeg, M. (2007). Using iterative design and development for mobile learning systems in school projects. In Proceedings of ICEC CELDA 2007 (pp. 65-72). Porto, Portugal: IADIS Press.
Peer reviewed

Melzer, A., Hadley, L., Glasemann, M., & Herczeg, M. (2006). Using the Moles and the Mini Moles software sytem to bridge the gap between indoor and outdoor learning experiences. IADIS International Journal on WWW/Internet, 4 (2), 48-58.
Peer Reviewed verified by ORBi

Hupbach, A., Melzer, A., & Hardt, O. (2006). The mere exposure effect is sensitive to color information: Evidence for color effects in a perceptual implicit memory test. Experimental Psychology, 53 (3), 233-345. doi:10.1027/1618-3169.53.3.233
Peer Reviewed verified by ORBi

Winkler, T., Arend, S., Hadley, L., Melzer, A., & Herczeg, M. (2005). Bubble Caster – a mixed reality children application for interactive shadow play. In Proceedings of IDC 2005, Boulder, Colorado, USA. CD-Rom.
Peer reviewed

Melzer, A., Hasse, S., Jeskulke, O., Schön, I., & Herczeg, M. (2004). The interactive and multi-protagonist film: A hypermovie on DVD. In M. Rauterberg (Ed.), ICEC2004, LNCS 3166, Eindhoven 1-3 September 2004. Berlin, Heidelberg, Germany: Springer.
Peer reviewed

Jeskulke, O., Hasse, S., Melzer, A., Schön, I., & Herczeg, M. (2004). Der interaktive Perspektivenfilm als Hyperfilm auf Video-DVD. In In R. Keil–Slawik, H. Selke, & G. Szwillus (Hrsg.), Mensch und Computer 2004: Allgegenwärtige Interaktion (S. 169-178) (pp. 169-178). München, Germany: Oldenburg Verlag.
Peer reviewed

Melzer, A. (2002). Von roten Autos und blauen Töpfen: Farbinformationen in impliziten und expliziten Gedächtnistests. Dissertation [Doctoral thesis, Unpublished Dissertation. Trier: Universitätsbibliothek]. ORBilu-University of Luxembourg. https://orbilu.uni.lu/handle/10993/4370

Wagener, M., Mecklenbräuker, S., Wippich, W., Saathoff, J. E., & Melzer, A. (2000). Preparing a cup of tea and writing a letter: Do script-based actions influence the representation of a real environment? In C. Freksa, C. Habel, ... K.-F. Wender (Eds.), Spatial Cognition II: An interdisciplinary approach to representing and processing spatial knowledge (pp. 363-386). Berlin, Germany: Springer.

Wippich, W., Melzer, A., & Mecklenbräuker, S. (1998). Picture or word superiority effects in implicit memory: levels of processing, attention and retrieval constraints. Swiss Journal of Psychology, 51 (1), 33-46.
Peer Reviewed verified by ORBi

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