Profil

JONES Catherine

University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Geography and Spatial Planning (DGEO) > Geography and Spatial Planning

Main Referenced Co-authors
GUIDO, Daniele  (5)
Lykourentzou, Ioanna (5)
ARMASELU, Florentina  (4)
Kontiza, Kalliopi (3)
Severo, Marta (3)
Main Referenced Keywords
Instagram (3); co-design (2); digital humanities (2); Location based games (2); Location-based Games (2);
Main Referenced Unit & Research Centers
Luxembourg Centre for Contemporary and Digital History (C2DH) > Digital History & Historiography (DHI) (2)
Department of Geography and Spatial Planning (1)
Luxembourg Centre for Contemporary and Digital History (C2DH) > Digital Research Infrastructure (DRI) (1)
Main Referenced Disciplines
Arts & humanities: Multidisciplinary, general & others (7)
Human geography & demography (6)
Engineering, computing & technology: Multidisciplinary, general & others (4)
History (2)
Computer science (2)

Publications (total 21)

The most downloaded
503 downloads
Caruso, G., Gerber, P., Jones, C., klein, O., & Perchoux, C. (Eds.). (2019). 21st European Colloquium on Theoretical and Quantitative Geography: Book of abstracts. LISER. https://hdl.handle.net/10993/40833

The most cited

16 citations (Scopus®)

Jones, C., Theodosis, E., & Lykourentzou, I. (February 2019). The Enthusiast, the Interested, the Sceptic, and the Cynic: Understanding User Experience and Perceived Value in Location-Based Cultural Heritage Games Through Qualitative and Sentiment Analysis. ACM Journal on Computing and Cultural Heritage, 12 (1). doi:10.1145/3297716 https://hdl.handle.net/10993/38905

Jones, C., & Becker, T. (March 2022). Building staff-student partnerships to support sustainability for all by co-designing a carbon descent board game [Paper presentation]. e Sustainability Symposium 2022: Front, Centre and Now: Sustainability as a Core Purpose of Higher Education, Online, United Kingdom.

Papangelis, K., Saker, Leork, D., Ha Lee, & Jones, C. (2022). Introduction to Smart Cities in Transition: Challenges of Participation in Urban Environments. International Journal of Human-Computer Interaction. doi:10.1080/10447318.2021.2012385
Peer Reviewed verified by ORBi

Jones, C. (07 September 2021). Evaluating a location-based game to support citizens' situated reflection on history: a mixed-method approach. International Journal of Cartography, 7, 332-348. doi:10.1080/23729333.2021.1964683
Peer reviewed

Jones, C. (14 April 2021). Mapping citizens’ reflections and perceptions of place-based experiences in the time of COVID-19 [Paper presentation]. 29th Annual GIS Research UK Conference (GISRUK), Cardiff (online), United Kingdom. doi:10.5281/zenodo.4664529

Kontiza, K., Liapis, A., & Jones, C. (2020). Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage. In A. Liapis, P. Kyburz, V. Volz, F. Khosmood, P. Lopes, ... G. N. Yannakakis (Ed.), Proceedings of DG '20: International Conference on the Foundations of Digital Games (pp. 1-11). ACM DIgital Library.
Peer reviewed

Papangelis, K., Saker, M., & Jones, C. (13 May 2020). Smart Cities at Play: Technology and Emerging forms of playfulness. Behaviour and Information Technology, 39 (6), 607-609. doi:10.1080/0144929X.2020.1749338

Jones, C., & Konstantinos, P. (2019). Reflective Practice: Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games. In P. Kyriakidis, D. Hadjimitsis, D. Skarlatos, ... A. Mansourian (Eds.), Geospatial Technologies for Local and Regional Development (AGILE 2019). Cham, Unknown/unspecified: Springer.
Peer reviewed

Jones, C., Theodosis, E., & Lykourentzou, I. (February 2019). The Enthusiast, the Interested, the Sceptic, and the Cynic: Understanding User Experience and Perceived Value in Location-Based Cultural Heritage Games Through Qualitative and Sentiment Analysis. ACM Journal on Computing and Cultural Heritage, 12 (1). doi:10.1145/3297716
Peer reviewed

Caruso, G., Gerber, P., Jones, C., klein, O., & Perchoux, C. (Eds.). (2019). 21st European Colloquium on Theoretical and Quantitative Geography: Book of abstracts. LISER.

Lopez-Nores, M., Gustavo Bravo-Quezada, O., Bassani, M., Antoniou, A., Lykourentzou, I., Jones, C., Kontiza, K., González-Soutelo, S., Reboreda-Morillo, S., Naudet, Y., Vlachidis, A., Bikakis, A., & Pazos-Arias, J. J. (2019). Technology-Powered Strategies to Rethink the Pedagogy of History and Cultural Heritage through Symmetries and Narratives. Symmetry, 11 (3). doi:10.3390/sym11030367
Peer Reviewed verified by ORBi

Jones, C., Guido, D., & Severo, M. (December 2018). Towards place-based exploration of Instagram: Using co-design to develop an interdisciplinary geovisualization prototype. Journal of Spatial Information Science, 17 (Winter). doi:10.5311/JOSIS.2018.17.393
Peer Reviewed verified by ORBi

Antoniou, A., Lopez-Nores, M., Yannick, N., Solano, G., Jones, C., Vassilakaki, E., & Padfield, J. (2018). Empowering reuse of digital cultural heritage in context-aware crosscuts of European history. In M. Wallace & A. Antoniou (Ed.), Proceedings of the Workshop on Cultural Informatics co-located with the EUROMED International Conference on Digital Heritage 2018 (EUROMED 2018) (pp. 1-10). http://ceur-ws.org/.
Peer reviewed

Armaselu, F., Reis, F., Jones, C., Wieneke, L., Berettoni, A., Alzetta, C., Hingray, E. (Other coll.), Piticco, M. C. (Other coll.), Cooper, S. (Other coll.), & Guido, D. (Other coll.). (2018). TEI Transviewer.

Kontiza, K., Jones, C., Padfield, J., & Lykourentzou, I. (June 2018). Building Bridges Across Heritage Silos [Poster presentation]. DH 2018, Mexico City, Mexico.

Jones, C., & Lykourentzou, I. (27 April 2018). From paper prototyping to citizen participation: Co-designing geolocated cultural heritage applications that trigger personal reflection [Paper presentation]. Workshop on lessons learned from volunteers’ interactions with geographic citizen science applications, London, United Kingdom.

Jones, C., Guido, D., & Severo, M. (2018). Socio-spatial visualisations of cultural routes: Exploring collective memory on Instagram. Netcom.
Peer Reviewed verified by ORBi

Armaselu, F., & Jones, C. (10 August 2017). From Usability Testing and Text Analysis to User Response Criticism [Paper presentation]. DH2017, Montreal, Canada.

Jones, C., Guido, D., & Severo, M. (20 April 2017). Dynamic qualitative filtering for linked (geo)visualisations: a prototype for exploring the collective memory of Instagram posts [Paper presentation]. 25th GIS Research UK Conference (GISRUK), Manchester, United Kingdom.

Jones, C., Liapis, Lykourentzou, I., & Guido, D. (2017). Board Game Prototyping to Co-Design a Better Location-Based Digital Game. Abstract book of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17. doi:10.1145/3027063.3053348
Peer reviewed

Armaselu, F., Martins, V., & Jones, C. (2016). Materiality of TEI Encoding and Decoding: An Analysis of the Western European Union Archives on Armament Policy. Journal of the Text Encoding Initiative, (9). doi:10.4000/jtei.1463
Peer reviewed

Wieneke, L., Jones, C., During, M., Armaselu, F., & Leboutte, R. (Eds.). (2016). Proceedings of the Third Conference on Digital Humanities in Luxembourg with a Special Focus on Reading Historical Sources in the Digital Age. CEUR Workshop Proceedings.
Peer Reviewed verified by ORBi

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