| Reference : Gamification as a Methodology: A Multi-Part Development Process |
| Scientific congresses, symposiums and conference proceedings : Unpublished conference | |||
| Engineering, computing & technology : Computer science | |||
| http://hdl.handle.net/10993/5658 | |||
| Gamification as a Methodology: A Multi-Part Development Process | |
| English | |
McCall, Roderick [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >] | |
Louveton, Nicolas [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >] | |
Kracheel, Martin [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >] | |
Avanesov, Tigran [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >] | |
Koenig, Vincent [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Educational Measurement and Applied Cognitive Science (EMACS) >] | |
| 28-Apr-2013 | |
| Yes | |
| Workshop on Designing Gamification at CHI 2013 | |
| 28/4/2013 | |
| Paris | |
| France | |
| [en] Gamification is often thought of as the end result or outcome of a project. In this paper we
explore how it can also be adopted during the conceptual design stage using metaphorical games and as a method of testing concepts within a more advanced simulation environment. We explore this from the perspective of the I-GEAR project where it is used as one of many methods in the design of a commuter mobility game. | |
| http://hdl.handle.net/10993/5658 |
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