Reference : Creating positive learning experiences with technology: A field study on the effects ...
Scientific journals : Article
Social & behavioral sciences, psychology : Theoretical & cognitive psychology
Educational Sciences
http://hdl.handle.net/10993/50961
Creating positive learning experiences with technology: A field study on the effects of user experience for digital concept mapping
English
Rohles, Björn mailto [University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS) >]
Backes, Susanne mailto [University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > LUCET >]
Fischbach, Antoine mailto [University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Education and Social Work (DESW) >]
Amadieu, Franck mailto [CLLE (CNRS-UT2J), University of Toulouse, Laboratoire CLLE UMR5263, Université Toulouse Jean Jaurès]
Koenig, Vincent mailto [University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS) >]
9-Apr-2022
Heliyon
8
4
Yes
International
[en] User experience ; Concept Mapping ; Psychological Needs
[en] Learning and assessment are increasingly mediated by digital technologies. Thus, learners’ experiences with these digital technologies are growing in importance, as they might affect learning and assessment. The present paper explores the impact of user experience on digital concept mapping. It builds on user experience theory to explain variance in the intention to use digital concept mapping tools and in concept map-based assessment scores. Furthermore, it identifies fulfillment of psychological needs as an important driver of positive experiences. In a field study in three schools and a university (N = 71), we tested two concept mapping prototypes on computers and tablets. We found that user experience is a significant factor explaining variance in intention to use. User experience also explained variance in three out of four concept mapping scores on tablets, potentially related to the lower pragmatic quality of the tablet prototypes. Fulfillment of psychological needs strongly affected perceptions of different qualities of user experience with digital concept mapping. These results indicate that user experience needs to be considered in digital concept mapping to provide a positive and successful environment for learning and assessment. Finally, we discuss implications for designers of digital learning and assessment tools.
SCRIPT
http://hdl.handle.net/10993/50961
10.1016/j.heliyon.2022.e09246
https://doi.org/10.1016/j.heliyon.2022.e09246

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