| Reference : Mit Guerilla zum Prototypen |
| Diverse speeches and writings : Article for general public | |||
| Engineering, computing & technology : Computer science | |||
| Computational Sciences | |||
| http://hdl.handle.net/10993/41582 | |||
| Mit Guerilla zum Prototypen | |
| German | |
| [en] Guerrilla-style UX design | |
Rohles, Björn [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Education, Culture, Cognition and Society (ECCS) >] | |
| 2019 | |
| t3n – Digital Pioneers | |
| yeebase | |
| 56 | |
| No | |
| National | |
| 1861-339X | |
| Hannover | |
| Germany | |
| [en] User Experience ; Guerilla UX ; UX design | |
| [de] Wenig Geld, kaum Zeit und dennoch eine super User-Experience? Das klingt zu schön, um wahr zu sein. Doch der Guerilla-UX-Designprozess verspricht genau das. Teil 2 meiner Reihe über Guerilla-UX widmet sich der Exploration von Nutzerbedürfnissen, der Ideenfindung und dem Prototyping. | |
| [en] Little money, little time and still a great user experience? That sounds too good to be true. But the Guerilla-style UX design process promises exactly that. Part 2 of my series on Guerilla-UX is dedicated to exploring user needs, brainstorming, and prototyping. | |
| http://hdl.handle.net/10993/41582 |
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