References of "Houghton, Tony"
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See detailExpectation Shock in Education: Utilising Industry SERVQUAL to Enhance Student Perception of STEAM and STEAM Careers
Houghton, Tony; Lavicza, Zsolt; Weinhandl, Robert et al

in International Journal of Technology Enhanced Learning (in press)

In industry, an Expectation Shock occurs when a customer has a post-experience Perception that greatly exceeds their prior Expectation. In our study, the customers are students and teachers. An ... [more ▼]

In industry, an Expectation Shock occurs when a customer has a post-experience Perception that greatly exceeds their prior Expectation. In our study, the customers are students and teachers. An Expectation shock might occur when, for example, a student ‘just did not expect to find STEAM so interesting’. The objective of this research was to determine how Expectation Shock might be used in schools to enhance student Perception of STEAM and STEAM careers. It was found that Expectation shock in the form of Hothousing intensive, collaborative workshops can be used in schools to greatly enhance student Perception of STEAM and STEAM careers and give them experience of Industry practice valuable for their future careers. Educational practice should focus on enhancing student or teacher Perception rather than stated Importance. It is essential to examine Perception post-experience versus prior Expectation to identify benefits (or not) from the activity. [less ▲]

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See detailEvaluating Technology-Enhanced, STEAM-Based Remote Teaching With Parental Support in Luxembourgish Early Childhood Education
Haas, Ben; Lavicza, Zsolt; Houghton, Tony et al

in Frontiers in Education (2022), 7(872479), 1-12

During COVID-19 confinement, we observed numerous challenges in using educational technology in early childhood Science–Technology–Engineering–Arts–Mathematics (STEAM) education in Luxembourg. Thus, we ... [more ▼]

During COVID-19 confinement, we observed numerous challenges in using educational technology in early childhood Science–Technology–Engineering–Arts–Mathematics (STEAM) education in Luxembourg. Thus, we designed a conceptual framework on parent-assisted remote teaching with active uses of educational technology supported by cycles of design-based research. After a previous study utilizing computer-aided design (CAD) software and three-dimensional (3D) printing in primary education, we used our initial findings to work with 12 early childhood students (ages 4–6), together with their teachers and parents in the second remote teaching period in Luxembourg. We created a STEAM modeling task with CAD software on robots and collected data through chat responses, messageboards, and online communication channels during a 3-week period. Here, we observed new roles in the parent–child relationship while learning STEAM in remote teaching with technology, and new opportunities in using educational technology overall in early childhood education. In this article, we have described findings that are likely to influence students’ learning and parent-assisted teaching, in particular parents and students’ perceptions and motivations, together with the way in which parents provide technical knowledge and support in remote early childhood STEAM education. [less ▲]

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See detailExploring Mathematical concepts in an Ecosystem of STEAM Learning, consisting of Physical Objects, Digital Toolkits and Tutoring Systems, 3D Printing and Outdoor Mathematical Trails
Haas, Ben; Kreis, Yves UL; Lavicza, Zsolt et al

Poster (2022, February 04)

We performed several research studies on various technologies such as automated tutoring and GPS-assisted systems as well as Computer Assisted Design, Augmented Reality, and 3D Printing solutions; with ... [more ▼]

We performed several research studies on various technologies such as automated tutoring and GPS-assisted systems as well as Computer Assisted Design, Augmented Reality, and 3D Printing solutions; with various groups of teacher educators, teachers, students and parents. The selected technologies offered different opportunities and developed varied skills for each stakeholder group. This poster outlines our technology ecosystems with different target groups and core findings of our studies. [less ▲]

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