Gewalthaltige ComputerspieleHapp, Christian ; Melzer, André ; Steffgen, Georges ![]() in Porsch, T.; Pieschl, S. (Eds.) Neue Medien und deren Schatten (2014) Detailed reference viewed: 255 (28 UL) Like the Good or Bad Guy—Empathy in antisocial and prosocial gamesHapp, Christian ; Melzer, André ; Steffgen, Georges ![]() in Psychology of Popular Media Culture (2014) Evidence suggests that violent media influence users’ cognitions, affect, and behavior in a negative way, whereas prosocial media have been shown to increase the probability of prosocial behavior. In the ... [more ▼] Evidence suggests that violent media influence users’ cognitions, affect, and behavior in a negative way, whereas prosocial media have been shown to increase the probability of prosocial behavior. In the present study, it was tested whether empathy moderates these media effects. In two experiments (N = 80 each), inducing empathy by means of a text (Study 1) or a video clip (Study 2) before playing a video game caused differential effects on cognitions and behavior depending on the nature of the subsequent video game: The induction had positive effects on participants’ behavior (i.e., decreasing antisocial and increasing prosocial behavior) after a prosocial game (Study 1), or when participants played a positive hero character in an antisocial game (Study 2). In contrast, empathy increased antisocial behavior and reduced prosocial behavior after playing a mean character in an antisocial game (Study 1 and 2). These findings call attention to the differential effects of empathy depending on game type and game character, thereby questioning the unconditional positive reputation of empathy in the context of video game research. [less ▲] Detailed reference viewed: 869 (31 UL) Superman vs. BAD man? - The effects of empathy and game character in violent video gamesHapp, Christian ; Melzer, André ; Steffgen, Georges ![]() in Cyberpsychology, Behavior, and Social Networking (2013), 16(10), 774-778 Detailed reference viewed: 432 (9 UL)![]() Measuring bystander bahaviour in bullying and cyberbullying incidentsSteffgen, Georges ; Happ, Christian ; Pfetsch, Jan ![]() Scientific Conference (2013, September) Detailed reference viewed: 275 (5 UL)![]() Empathic responsiveness of different participant roles in bullying and cyber bullyingSteffgen, Georges ; ; Happ, Christian et alPoster (2012, October) Detailed reference viewed: 160 (1 UL)![]() I love violent media, but it may harm others: Personality factors and attitudes towards violent mediaHapp, Christian ; Melzer, André ; et alScientific Conference (2012, July) Detailed reference viewed: 176 (1 UL)![]() Superman vs. BAD man? Empathy and game character influence the effects of violent video gamesHapp, Christian ; Melzer, André ; Steffgen, Georges ![]() Poster (2012, July) Detailed reference viewed: 231 (0 UL) IT Security. An empirical study on the willingness of people to communicate personal dataHapp, Christian ; Melzer, André ; et alReport (2012) Detailed reference viewed: 171 (1 UL)![]() Do we judge a game by its cover? A comparison of crime descriptions in fictitious video games and newspaper articlesHapp, Christian ; Melzer, André ; Steffgen, Georges ![]() Scientific Conference (2011, November) Detailed reference viewed: 133 (1 UL)![]() Emotionale Medienstimuli und die moderierende Rolle von Empathie auf EntscheidungsprozesseHapp, Christian ; Sütterlin, Stefan ; Melzer, André et alScientific Conference (2011, September) Detailed reference viewed: 163 (0 UL)![]() Great feelings in small boxes - Empathy as a mitigating factor in video gamesHapp, Christian ; Melzer, André ; Steffgen, Georges ![]() Scientific Conference (2011, July) Detailed reference viewed: 136 (0 UL)![]() Resistance to Organizational Change: The Role of Anger Regulation Strategies; Happ, Christian ; Steffgen, Georges ![]() Scientific Conference (2011, May) Detailed reference viewed: 125 (0 UL)![]() Can you feel the game – How empathy in video games affects behaviorHapp, Christian ; Melzer, André ; Steffgen, Georges ![]() Poster (2011, May) Detailed reference viewed: 139 (0 UL)![]() More empathic, but not more recollective: Dissociating effects of task-irrelevant information in violent racing games on memory and behavioral IntentionsMelzer, André ; Happ, Christian ; Steffgen, Georges ![]() Poster (2011, May) Detailed reference viewed: 131 (0 UL)![]() Empathy and cyberbullying behavior: A critical review of the research findingsSteffgen, Georges ; König, Andreas ; Happ, Christian et alScientific Conference (2011, April) Detailed reference viewed: 176 (0 UL) Bringing empathy into play: On the effects of empathy in violent and nonviolent video gamesHapp, Christian ; Melzer, André ; Steffgen, Georges ![]() in Anacleto, J.L.; Fels, S.; Graham, N. (Eds.) et al Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, 6972 (2011) While violent media has adverse effects on cognition, emotion and behavior, prosocial content promotes these variables in a prosocial way. Greater individual levels of empathy as well as increasing the ... [more ▼] While violent media has adverse effects on cognition, emotion and behavior, prosocial content promotes these variables in a prosocial way. Greater individual levels of empathy as well as increasing the level of empathy in media content typically foster prosocial behavior and reduce aggression. Two experiments replicated game content findings, and also showed that inducing empathy prior to a video game had a positive influence on behavior. However, under certain circumstances, inducing empathy before playing a violent video game may even have negative effects on behavior. As empathy is a common tool in prevention programs, the implications of these findings are discussed. [less ▲] Detailed reference viewed: 346 (8 UL)![]() Preventing Violence and Aggressive Behavior in Children and Adolescents Using Interactive Media Instruments (PREVAMI-Projekt) - Grundlagen eines medienunterstützten GewaltpräventionsprogrammsHapp, Christian ; Melzer, André ; Steffgen, Georges ![]() Scientific Conference (2010, November) Detailed reference viewed: 131 (0 UL)![]() Mitleid mit dem Gegner: Fällt das Spielen schwer? Wirkung einer Empathie-Induktion auf Erleben und Verhalten in einem gewalthaltigen VideospielHapp, Christian ; Melzer, André ; Steffgen, Georges ![]() Scientific Conference (2010, September) Detailed reference viewed: 242 (0 UL)![]() Besser werben mit Liebe und Hass? Zur Wirkung empathie- und aggressionsbezogener Wörter in einem gewalthaltigen RennspielMelzer, André ; Happ, Christian ; Steffgen, Georges ![]() Scientific Conference (2010, September) Detailed reference viewed: 157 (0 UL)![]() Empathy for the devil? Empathy and prosocial behavior in violent video gamesMelzer, André ; Happ, Christian ; Steffgen, Georges ![]() Scientific Conference (2010, July) Detailed reference viewed: 218 (0 UL) |
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