Self-Determination Theory Applied To Museum Website Experiences: Fulfill Visitor Needs, Increase Motivation, and Promote EngagementLushnikova, Alina ; Morse, Christopher ; Doublet, Sophie et alin European Conference in Cognitive Ergonomics (ECCE ’23) (2023, September) The rise of online experiences in the domain of cultural heritage offers new forms of interaction that are no longer limited by the physical presence of museums. However, sustaining online visitors’ ... [more ▼] The rise of online experiences in the domain of cultural heritage offers new forms of interaction that are no longer limited by the physical presence of museums. However, sustaining online visitors’ engagement is challenging, and museum professionals seek to understand how to increase motivation. We conducted a user study (N = 32) of three museum websites to investigate users’ intrinsic motivations to engage with the sites through observation, questionnaires, and semi-structured interviews. Building on self- determination theory, we identified design characteristics that meet users’ psychological needs, such as autonomy, competence, and relatedness, and increase their intrinsic motivation to interact with the interface. Our results show that this could consequently lead to higher user engagement. We contribute new empirical insights into the intrinsic motivation mechanisms of museum website visitors, which have relevant implications for the design of museum websites to improve user engagement. [less ▲] Detailed reference viewed: 154 (0 UL) "Do we need an entire course about it?": Evaluating two years of teaching HCI in computer scienceRohles, Björn ; Doublet, Sophie ; Bongard, Kerstin et alScientific Conference (2022, May 01) Educators increasingly agree on the importance of teaching Human-Computer Interaction (HCI) to Computer Science (CS) students, but there is debate on how to best integrate HCI into CS curricula ... [more ▼] Educators increasingly agree on the importance of teaching Human-Computer Interaction (HCI) to Computer Science (CS) students, but there is debate on how to best integrate HCI into CS curricula. Unfortunately, standard course evaluations typically do not provide sufficient insights for improving HCI classes. In the present article, we used a human-centered design approach to evaluate our HCI classes, building on a qualitative study with CS students from four introductory HCI classes over two years. We report on a qualitative assessment through interviews, photo elicitation and sentence completion. Specifically, we addressed four research questions: which contents were the most relevant, how students experienced the courses, how they view the role of HCI in CS, and which outcomes they perceived from the HCI courses. We gathered rich qualitative insights beyond the standard course evaluations and derived concrete enhancements for future course iterations. We discuss implications for other HCI educators and contribute recommendations for the living HCI curriculum. Furthermore, we reflect on the usefulness of our methodological approach to collect in-depth constructive feedback from students. [less ▲] Detailed reference viewed: 170 (10 UL) User experience challenges for technology-based assessmentsLehnert, Florence Kristin ; Lallemand, Carine ; Fischbach, Antoine et alPresentation (2021, June) Detailed reference viewed: 150 (1 UL) Co-concevoir des outils d’évaluation : Impliquer les utilisateurs pour une meilleure expérience. Retour sur la collaboration avec des enseignants pour développer l’outil d’évaluation en ligne OASYS4schools.Fourrier, Vincent ; Doublet, Sophie ; Bongard-Blanchy, Kerstin et alScientific Conference (2021, March 30) Detailed reference viewed: 283 (5 UL) "I am definitely manipulated, even when I am aware of it. It’s ridiculous!" - Dark Patterns from the End-User PerspectiveBongard-Blanchy, Kerstin ; Rossi, Arianna ; Rivas, Salvador et alin Proceedings of ACM DIS Conference on Designing Interactive Systems (2021) Online services pervasively employ manipulative designs (i.e., dark patterns) to influence users to purchase goods and subscriptions, spend more time on-site, or mindlessly accept the harvesting of their ... [more ▼] Online services pervasively employ manipulative designs (i.e., dark patterns) to influence users to purchase goods and subscriptions, spend more time on-site, or mindlessly accept the harvesting of their personal data. To protect users from the lure of such designs, we asked: are users aware of the presence of dark patterns? If so, are they able to resist them? By surveying 406 individuals, we found that they are generally aware of the influence that manipulative designs can exert on their online behaviour. However, being aware does not equip users with the ability to oppose such influence. We further find that respondents, especially younger ones, often recognise the "darkness" of certain designs, but remain unsure of the actual harm they may suffer. Finally, we discuss a set of interventions (e.g., bright patterns, design frictions, training games, applications to expedite legal enforcement) in the light of our findings. [less ▲] Detailed reference viewed: 450 (34 UL) QTI Standard: The Challenge of Designing Usable and Compliant InterfacesDoublet, Sophie ; ; Scientific Conference (2014, September 22) Detailed reference viewed: 170 (26 UL) Die Online-Testplattform OASYSKeller, Ulrich ; François, Eric ; Fischbach, Antoine et alPresentation (2014, January) Detailed reference viewed: 435 (78 UL) Human scoring in CBADoublet, Sophie ; Koenig, Vincent ; Busana, Gilbert et alScientific Conference (2012) Detailed reference viewed: 190 (33 UL) |
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