Immersive Telepresence Framework for Remote Educational ScenariosBotev, Jean ; in Proceedings of the 22nd International Conference on Human-Computer Interaction (HCI International) (2020, July) Detailed reference viewed: 157 (15 UL) QUALINET White Paper on Definitions of Immersive Media Experience (IMEx); ; et al Report (2020) Detailed reference viewed: 203 (7 UL) 7th International Workshop on Self-Optimisation in Autonomic and Organic Computing SystemsBotev, Jean ; ; in ARCS 2019 Workshop Proceedings (2019) Detailed reference viewed: 116 (7 UL) Mixed Reality - Potential and Pitfalls for Representing HistoryBotev, Jean ![]() Presentation (2019) Detailed reference viewed: 120 (8 UL) CHARIOT – Towards a Continuous High-level Adaptive Runtime Integration Testbed; ; Botev, Jean et alin Proceedings of the 13th IEEE International Conference on Self-Adaptive and Self-Organizing Systems (SASO) (2019) Detailed reference viewed: 172 (2 UL) Immersive Mixed Reality Object Interaction for Collaborative Context-Aware Mobile Training and ExplorationBotev, Jean ; ; Rothkugel, Steffen ![]() in Proceedings of the 10th ACM Multimedia Systems Conference (MMSys) (2019) Detailed reference viewed: 375 (24 UL) Ontology Coverage Tool and Document Browser for Learning Material ExplorationGrevisse, Christian ; Meder, Jeff Alphonse Antoine ; Botev, Jean et alin 2018 Thirteenth International Conference on Digital Information Management (ICDIM) (2018, September) Document collections in e-learning can cause issues to both learners and teachers. On one hand, inquiry from the vast corpus of available resources is non-trivial without adequate formulation support and ... [more ▼] Document collections in e-learning can cause issues to both learners and teachers. On one hand, inquiry from the vast corpus of available resources is non-trivial without adequate formulation support and semantic information. Implicit links between documents are hardly understood without a proper visualization. On the other hand, it is difficult for teachers to keep track of the topics covered by a large collection. In this paper, we present an ontology coverage tool and document browser for learning material exploration. Both learners and teachers can benefit from a visualization of an ontology and the documents related to the comprised concepts, overcoming the limitations of traditional file explorers. Guiding users through a visual query process, learners can quickly pinpoint relevant learning material. The visualization, which has been implemented as a web application using the D3.js JavaScript library, can be integrated into different e-learning applications to further enhance the workflow of learners. Finally, teachers are provided an overview of topic coverage within the collection. [less ▲] Detailed reference viewed: 434 (23 UL) 6th International Workshop on Self-Optimisation in Autonomic and Organic Computing Systems; ; Botev, Jean ![]() in ARCS 2018 Workshop Proceedings (2018) Detailed reference viewed: 108 (4 UL) Scientific Research on Self-Organising Systems - an OverviewBotev, Jean ![]() Presentation (2018) Detailed reference viewed: 72 (0 UL) Message from the Program Committee Chairs; ; Botev, Jean ![]() in Proceedings of the 12th IEEE International Conference on Self-Adaptive and Self-Organizing Systems (SASO) (2018) Detailed reference viewed: 112 (2 UL) Self-Improving System Integration – Status and Challenges After Five Years of SISSY; Botev, Jean ; et alin Proceedings of the 12th IEEE International Conference on Self-Adaptive and Self-Organizing Systems (SASO) (2018) Detailed reference viewed: 145 (3 UL) Learning Resource Management through Semantic Annotation Features in Popular Authoring SoftwareGrevisse, Christian ; Botev, Jean ; Rothkugel, Steffen ![]() in ICERI 2017 Proceedings (2017, November 16) The ever-growing set of learning material challenges both students and teachers. While students often need to quickly retrieve resources on a certain topic, teachers have to author high quality documents ... [more ▼] The ever-growing set of learning material challenges both students and teachers. While students often need to quickly retrieve resources on a certain topic, teachers have to author high quality documents in a limited amount of time, preferably using their favourite tools. In this paper, we propose an open ecosystem of plugins for popular authoring software, enabling teachers to annotate learning resources using domain concepts from ontologies. In addition, a plugin for the Moodle Learning Management System extracts these annotations from the metadata of the provided resources to allow students to get an overview of important concepts and efficiently retrieve corresponding material. [less ▲] Detailed reference viewed: 247 (18 UL) Socially-Sensitive Systems Design; Botev, Jean ; et alin IEEE Technology and Society Magazine (2017), 36(3), 72-80 Detailed reference viewed: 154 (6 UL) An Extensible and Lightweight Modular Ontology for Programming EducationGrevisse, Christian ; Botev, Jean ; Rothkugel, Steffen ![]() in Advances in Computing - 12th Colombian Conference, CCC 2017, Cali, Colombia, September 19-22, 2017, Proceedings (2017, August) Semantic web technologies such as ontologies can foster the reusability of learning material by introducing common sets of concepts for annotation purposes. However, suggesting learning material from an ... [more ▼] Semantic web technologies such as ontologies can foster the reusability of learning material by introducing common sets of concepts for annotation purposes. However, suggesting learning material from an open, heterogeneous corpus is a nontrivial problem. In this paper, we propose an extensible and lightweight modular ontology for programming education. Its main purpose is to integrate annotated learning material related to programming into an IDE such as Eclipse. Our ontology is based on a modular architecture, which is extensible with respect to different programming languages. Aligning language-specific concepts with user-specific tags allows us to suggest learning resources for code elements in a fine-grained and cross-curricular way. Our concrete implementation establishes relations between learning aspects in Java or C code and annotated resources such as articles on online question-and-answer sites. [less ▲] Detailed reference viewed: 315 (37 UL) Collective Dynamics and Self-Optimisation in Large-Scale Networked Computer SystemsBotev, Jean ![]() Presentation (2017) Detailed reference viewed: 235 (1 UL) PhD Track / Doctoral SymposiumBotev, Jean ; in Proceedings of the 9th IEEE International Conference on Self-Adaptive and Self-Organizing Systems (SASO) (2017) Detailed reference viewed: 127 (2 UL) Contour Drawing and Detection for Collaborative Context-Aware Mobile Training and ExplorationBotev, Jean ; Rothkugel, Steffen ; in Proceedings of the 16th World Conference on Mobile and Contextual Learning (mLearn) (2017) Detailed reference viewed: 201 (16 UL) Yactul: An Extensible Game-Based Student Response Framework for Active LearningGrevisse, Christian ; Botev, Jean ; Rothkugel, Steffen ![]() in Ponencias del XVIII Encuentro Internacional Virtual Educa, Colombia 2017 (2017) Student response systems as an active learning strategy have shown to be useful in different study domains. With the advent of gamification, these environments have become very popular to improve student ... [more ▼] Student response systems as an active learning strategy have shown to be useful in different study domains. With the advent of gamification, these environments have become very popular to improve student engagement. However, existing solutions only provide a static set of activity types and limit their use to classrooms. In this paper, we present Yactul, an extensible game-based student response framework for active learning. Our ecosystem fosters continuous learning both in the collaborative setting of the classroom and the private study environment of the student. Our modular architecture enables a seamless integration of activities from a broad and extensible set. In addition, a mobile app for offline learning extends the experience outside the classroom and allows to replay quizzes anywhere and anytime, track the progress of an individual learner and suggest activities on topics that require more studying. [less ▲] Detailed reference viewed: 508 (124 UL) High-Precision Gestural Input for Immersive Large-Scale Distributed Virtual EnvironmentsBotev, Jean ; Rothkugel, Steffen ![]() in Proceedings of the 8th ACM Multimedia Systems Conference (MMSys) (2017) Detailed reference viewed: 229 (23 UL) Integration of Learning Material into an Advanced Project-Based Learning Support PlatformGrevisse, Christian ; Botev, Jean ; Rothkugel, Steffen ![]() in INTED 2017 Proceedings (2017) The retrieval of appropriate learning material from a heterogeneous, open corpus is a challenge in project-based learning. In addition, with the authoring of high-quality learning resources being a time ... [more ▼] The retrieval of appropriate learning material from a heterogeneous, open corpus is a challenge in project-based learning. In addition, with the authoring of high-quality learning resources being a time-intensive task, reusability in different contexts is desirable. In this paper, we propose to move from a material-centric to a student-centric approach, integrating learning material in an advanced project-based learning support platform. Our ecosystem, relying on semantic web technologies, comprises plugins for common authoring and project realization tools. [less ▲] Detailed reference viewed: 263 (28 UL) |
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