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See detailÉcrire l’intime. Relation à l’écriture dans l’œuvre de Michèle Mailhot
Barthelmebs-Raguin, Hélène UL

in Verthuy, Maïr; Blais, Marie-Claire; Camet, Sylvie (Eds.) Collectif sur Michèle Mailhot (in press)

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See detailConstruction d’identités fédératrices en contexte multiculturel. Le cas du Livre de Dede Korkut
Barthelmebs-Raguin, Hélène UL

in Multiculturalisme, interculturalité, identité complexe : l’exemple du caucase (in press)

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See detail“D’après une histoire vraie”
Barthelmebs-Raguin, Hélène UL

in Ferry, Ariane; Provini, Sandra (Eds.) Figures et personnages de criminelles, des histoires tragiques au roman policier (in press)

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See detailSchulische Inklusion in Deutschland, Luxemburg und der Schweiz: Aktuelle Bedingungen und Herausforderungen
Powell, Justin J W UL; Hadjar, Andreas UL

in Rathmann, Katharina; Hurrelmann, Klaus (Eds.) Leistung und Wohlbefinden in der Schule: Herausforderung Inklusion (in press)

Die hohe und gestiegene Bedeutung Inklusiver Bildung – für Individuen und Gesellschaften gleichermaßen – wird global, national, regional und lokal von verschiedensten Akteurinnen und Akteuren ... [more ▼]

Die hohe und gestiegene Bedeutung Inklusiver Bildung – für Individuen und Gesellschaften gleichermaßen – wird global, national, regional und lokal von verschiedensten Akteurinnen und Akteuren hervorgehoben sowie zunehmend auch wissenschaftlich multidisziplinär diskutiert. Inklusive schulische Bildung wird hinsichtlich der Merkmale des Zugangs und der Anwesenheit, der Beteiligung am Unterricht sowie der Teilhabe in Schulaktivitäten sowie in Bezug auf die Lernleistung, respektive deren Zertifizierung, bewertet. Aber auch Aspekte wie Wohlbefinden, Gleichstellung und soziale Integration werden zunehmend thematisiert. Der globale Diskurs um Inklusive Bildung als Menschenrecht geht über die Schulbildung hinaus und betrachtet auch die Hochschulbildung sowie lebenslanges Lernen. Inter- wie intranational werden vergleichende Analysen und Länderberichte immer wichtiger, um den Stand der schulischen Inklusion, der individuellen Verwirklichungschancen sowie der gesellschaftlichen Teilhabe von benachteiligten und behinderten Menschen zu messen. Innerhalb der räumlichen Vielfalt der inklusiven Bildung und sonderpädagogischer Fördersysteme finden sich vielfältige Barrieren, aber auch Katalysatoren inklusiver Bildungsreformen. Die Institutionalisierung sonderpädagogischer Fördersysteme in den deutschsprachigen Ländern, insbesondere über die zweite Hälfte des 20. Jahrhunderts, als isolierten eigenständigen und differenzierten Teil des Bildungssystems, stellt heutige Ziele inklusiver Bildungsreformen vor große Herausforderungen. In den drei hier untersuchten Ländern stellt Deutschland das differenzierteste und auch am stärksten segregierte System dar, dann folgt die Schweiz mit einem eher separativen Modell innerschulischer Differenzierung und schließlich Luxemburg als im Vergleich kleinstes Land, das aufgrund der spät begonnenen Etablierung von Sondereinrichtungen und seiner Kleinteiligkeit und seiner relativ hohen Schuldichte vergleichsweise günstige Ausgangsbedingungen für schulische Integration darstellt, allerdings – wie die beiden anderen Länder auch – durch die Mehrgliedrigkeit des Schulsystems und räumliche Segregation durch teilweise homogenisierte Lernumwelten gekennzeichnet ist. [less ▲]

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See detailPrecise estimates of gaming-related harm should guide regulation of gaming
Starcevic, Vladan; Billieux, Joël UL

in Journal of Behavioral Addictions (in press)

Regulation of gaming is largely based on the perception of gaming-related harm. This perception varies from one country to another and does not necessarily correspond to the real gaming-related harm. It ... [more ▼]

Regulation of gaming is largely based on the perception of gaming-related harm. This perception varies from one country to another and does not necessarily correspond to the real gaming-related harm. It is argued that there is a crucial need to define and assess domains of this harm in order to introduce policies that regulate gaming. Such policies would ideally be targeted at individuals at risk for problematic gaming and would be based more on educational efforts than on restrictive measures. The role of gaming industry in the regulation of gaming would depend on the more precise estimates of gaming-related harm. [less ▲]

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See detailInforming a social practice theory framework with social-psychological factors for analyzing routinized energy consumption: A multivariate analysis of three practices
Hess, Ann-Kathrin; Samuel, Robin UL; Burger, Paul

in Energy Research & Social Science (in press)

A key factor contributing to the non-realization of energy efficiency potentials is the routinized way in which many energy consumption behaviors (ECBs) are performed. To analyze routinized ECBs, we draw ... [more ▼]

A key factor contributing to the non-realization of energy efficiency potentials is the routinized way in which many energy consumption behaviors (ECBs) are performed. To analyze routinized ECBs, we draw on social practice theory and psychological concepts and suggest a framework that considers individual, social, and material factors. Based on our proposed framework and employing multivariate regression analysis, we gain new insights into associated factors of routinized ECBs—particularly for washing and drying clothes and showering. Analyzing data from a survey conducted among Swiss households in 2016 (n=5015), we find that individual values, practice-specific wants, and materials explain variations in routinized ECB performance. Furthermore, socio-demographic predictors shed light on cultural and status differences associated with routinized ECBs. This paper contributes to understanding associated factors of routinized ECBs by bridging practice theory and psychology-based factors. [less ▲]

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See detailFemmes fatales
Barthelmebs-Raguin, Hélène UL

in Dictionnaire raisonné de la peur (in press)

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See detailDatenbank für Zweisprachige Historische Luxemburgische Bekanntmachungen
Gilles, Peter UL; Ziegler, Evelyn

in Wallmeier, Nadine; Tophinke, Doris (Eds.) Historische Stadtsprachenforschung (in press)

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See detailLinguistic Landscape-Forschung in sprachhistorischer Perspektive: öffentliche Bekanntmachungen in der Stadt Luxemburg im langen 19. Jahrhundert
Gilles, Peter UL; Ziegler, Evelyn

in Zeitschrift für Germanistische Linguistik (in press)

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See detailLes contours des identités chez Anne-Lise Grobéty : pour un dépassement des frontières
Barthelmebs-Raguin, Hélène UL

in Bel, Jacqueline; Kuhnle, Till R (Eds.) Territoires et/ou frontières (in press)

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See detailLuxembourgish
Gilles, Peter UL

in Maitz, Péter; Boas, Hans C.; Deumert, Ana (Eds.) et al Varieties of German Worldwide (in press)

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See detailEntwicklungen der sexualwissenschaftlichen und rechtlichen Debatten zu Transsexualität und deren Verschränkungen in der Bundesrepublik Deutschland (1960er Jahre bis 1980)
De Silva, Adrian UL

in 'Auf nach Casablanca?' Lebensrealitäten transgeschlechtlicher Menschen zwischen 1945-1980 (in press)

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See detailLes modes de circulation et de légitimation des discours d’exclusion : espace, temps et mémoire
Freyermuth, Sylvie UL

in Barthelmebs-Raguin, Hélène; Komur-Thilloy, Greta; Marnette, Sophie (Eds.) et al Le discours rapporté… une question de temps (in press)

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See detailSchulbuchentwicklung in Luxemburg: Forschungsergebnisse der TAPSE-Studie
Andersen, Katja Natalie UL

in MENJE (Ministère de l’Éducation nationale, de l’Enfance et de la Jeunesse); Université du Luxembourg (Eds.) Bildungsbericht Luxemburg 2018 (in press)

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See detailEntwicklungen der Trans*-Bewegung in der Bundesrepublik Deutschland
De Silva, Adrian UL

E-print/Working paper (in press)

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See detailOf princesses, paladins, and player motivations: Gender stereotypes and gendered perceptions in video games
Melzer, André UL

in Pietschmann, Daniel; Liebold, Benny; Lange, Benjamin (Eds.) et al Digital hunter-gatherers: An evolutionary psychology approach to digital games (in press)

Video games have been labeled a male space, and playing video games an activity created by men and for men (Fox & Tang, 2014; see also Lange & Schwab, this volume). The present chapter analyses the ... [more ▼]

Video games have been labeled a male space, and playing video games an activity created by men and for men (Fox & Tang, 2014; see also Lange & Schwab, this volume). The present chapter analyses the typical roles of male and female video game characters, their presentation in games, their effects, and how players perceive these characters. To this end, gender in video games will be analyzed on different levels. Although women and men share the same overall interest in playing video games as a medium for entertainment, they differ substantially with regard to genres and game titles they prefer. These gender differences have been attributed to the overrepresentation of male characters in video games, uninviting game contents that strongly rely on competition and physical aggression, and the stereotypical portrayal and scripted behavioral patterns of hyper-masculine or “macho” male and sexualized female game characters. The issue of gender portrayals in video games will be discussed in the light of theoretical considerations on evolved dispositions that differ by sex versus the social structural account that attributes sex differences to the differing placement of women and men in the social structure. It will be argued that both theoretical approaches make similar predictions regarding gender-specific video game preferences. [less ▲]

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See detailTest Suite Generation with the Many Independent Objective (MIO) Algorithm
Arcuri, Andrea UL

in Information and Software Technology (in press)

Context: Automatically generating test suites is intrinsically a multi-objective problem, as any of the testing targets (e.g, statements to execute or mutants to kill) is an objective on its own. Test ... [more ▼]

Context: Automatically generating test suites is intrinsically a multi-objective problem, as any of the testing targets (e.g, statements to execute or mutants to kill) is an objective on its own. Test suite generation has peculiarities that are quite different from other more regular optimisation problems. For example, given an existing test suite, one can add more tests to cover the remaining objectives. One would like the smallest number of small tests to cover as many objectives as possible, but that is a secondary goal compared to covering those targets in the first place. Furthermore, the amount of objectives in software testing can quickly become unmanageable, in the order of (tens/hundreds of) thousands, especially for system testing of industrial size systems. Objective: To overcome these issues, different techniques have been proposed, like for example the Whole Test Suite (WTS) approach and the Many-Objective Sorting Algorithm (MOSA). However, those techniques might not scale well to very large numbers of objectives and limited search budgets (a typical case in system testing). In this paper, we propose a novel algorithm, called Many Independent Objective (MIO) algorithm. This algorithm is designed and tailored based on the specific properties of test suite generation. Method: An empirical study was carried out for test suite generation on a series of artificial examples and seven RESTful API web services. The \evo system test generation tool was used, where MIO, MOSA, WTS and random search were compared. Results: The presented MIO algorithm resulted having the best overall performance, but was not the best on all problems. Conclusion: The novel presented MIO algorithm is a step forward in the automation of test suite generation for system testing. However, there are still properties of system testing that can be exploited to achieve even better results. [less ▲]

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See detailRandom or Evolutionary Search for Object-Oriented Test Suite Generation?
Shamshiri; Rojas; Gazzola et al

in Software Testing, Verification & Reliability (in press)

An important aim in software testing is constructing a test suite with high structural code coverage – that is, ensuring that most if not all of the code under test has been executed by the test cases ... [more ▼]

An important aim in software testing is constructing a test suite with high structural code coverage – that is, ensuring that most if not all of the code under test has been executed by the test cases comprising the test suite. Several search-based techniques have proved successful at automatically generating tests that achieve high coverage. However, despite the well-established arguments behind using evolutionary search algorithms (e.g., genetic algorithms) in preference to random search, it remains an open question whether the benefits can actually be observed in practice when generating unit test suites for object-oriented classes. In this paper, we report an empirical study on the effects of using evolutionary algorithms (including a genetic algorithm and chemical reaction optimization) to generate test suites, compared with generating test suites incrementally with random search. We apply the EVOSUITE unit test suite generator to 1,000 classes randomly selected from the SF110 corpus of open source projects. Surprisingly, the results show that the difference is much smaller than one might expect: While evolutionary search covers more branches of the type where standard fitness functions provide guidance, we observed that, in practice, the vast majority of branches do not provide any guidance to the search. These results suggest that, although evolutionary algorithms are more effective at covering complex branches, a random search may suffice to achieve high coverage of most object-oriented classes. [less ▲]

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See detailInventory Decisions in the Presence of Strategic Customers: Theory and Behavioral Evidence
Zhang, Yang; Mantin, Benny UL; Wu, Yaozhong

in Production and Operations Management (in press)

We consider the inventory decision of a retailer facing strategic customers. We develop a behavioral theory that accounts for reference dependence, which makes predictions on how the presence of strategic ... [more ▼]

We consider the inventory decision of a retailer facing strategic customers. We develop a behavioral theory that accounts for reference dependence, which makes predictions on how the presence of strategic customers leverages retailer behavior. Specifically, the reference-dependent retailer shall decrease her order quantity when there are more strategic customers in the population. As such, the conventional pull-to-center bias for newsvendor is generalized, since the presence of strategic consumers may induce the retailer to pull her order further below the center even when the production cost is low. Furthermore, increasing proportion of strategic customers reduces the retailer's ordering bias under low cost, yet amplifies it when the cost is high. Our subsequent experiments find pull-below-center effect, validate the theoretical predictions, and establish the asymmetry of reference dependence with the estimated behavioral parameters. We also study extensions to our model and carry out robustness checks of our experimental results. [less ▲]

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