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Gamification as a Methodology: A Multi-Part Development Process
McCall, Roderick; Louveton, Nicolas; Kracheel, Martin et al.
2013Workshop on Designing Gamification at CHI 2013
 

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Abstract :
[en] Gamification is often thought of as the end result or outcome of a project. In this paper we explore how it can also be adopted during the conceptual design stage using metaphorical games and as a method of testing concepts within a more advanced simulation environment. We explore this from the perspective of the I-GEAR project where it is used as one of many methods in the design of a commuter mobility game.
Disciplines :
Computer science
Author, co-author :
McCall, Roderick ;  University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
Louveton, Nicolas ;  University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
Kracheel, Martin ;  University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
Avanesov, Tigran ;  University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
Koenig, Vincent ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Educational Measurement and Applied Cognitive Science (EMACS)
Language :
English
Title :
Gamification as a Methodology: A Multi-Part Development Process
Publication date :
28 April 2013
Event name :
Workshop on Designing Gamification at CHI 2013
Event place :
Paris, France
Event date :
28/4/2013
Available on ORBilu :
since 06 September 2013

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