Botev, Jean ; University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC)
Mayer, Joe; University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC)
Rothkugel, Steffen ; University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC)
External co-authors :
no
Language :
English
Title :
Immersive Mixed Reality Object Interaction for Collaborative Context-Aware Mobile Training and Exploration
Publication date :
2019
Event name :
11th International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE)
Event place :
Amherst, MA, United States
Event date :
from 18-06-2019 to 21-06-2019
Main work title :
Proceedings of the 10th ACM Multimedia Systems Conference (MMSys)
Benjamin Bach, Ronell Sicat, Johanna Beyer, Maxime Cordeil, and Hanspeter Pfister. 2018. The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality? IEEE Transactions on Visualization and Computer Graphics 24, 1 (2018), 457–456.
Herbert Bay, Tinne Tuytelaars, and Luc" Van Gool. 2006. SURF: Speeded Up Robust Features. In Proceedings of the 9th European Conference on Computer Vision (ECCV’06). 404–417.
Mark Billinghurst and Hirokazu Kato. 2002. Collaborative Augmented Reality. Commun. ACM 45, 7 (2002), 64–70.
Jean Botev. 2016. Demonstrating the CollaTrEx Framework for Collaborative Context-Aware Mobile Training and Exploration. In Proceedings of the 4th International Conference on Educational Technologies (ICEduTech’16). 355–356.
Jean Botev, Ralph Marschall, and Steffen Rothkugel. 2016. CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration. In Proceedings of the 1st International Conference on Design, Learning & Innovation (DLI’16). 113–120.
Jean Botev, Steffen Rothkugel, and Joe Mayer. 2017. Contour Drawing and Detection for Collaborative Context-Aware Mobile Training and Exploration. In Proceedings of the 16th World Conference on Mobile and Contextual Learning (mLearn’17). 1–4.
Gary Bradski. 2000. The OpenCV Library. Dr Dobb’s Journal of Software Tools 25 (2000), 120–125.
Wendy H. Chun and Tobias Höllerer. 2013. Real-time Hand Interaction for Augmented Reality on Mobile Phones. In Proceedings of the International Conference on Intelligent User Interfaces (IUI’13). 307–314.
Anders Henrysson and Mark Ollila. 2004. UMAR: Ubiquitous Mobile Augmented Reality. In Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia (MUM’04). 41–45.
Wolfgang Hürst and Casper van Wezel. 2013. Gesture-Based Interaction via Finger Tracking for Mobile Augmented Reality. Multimedia Tools and Applications 62, 1 (2013), 233–258.
Taehee Lee and Tobias Höllerer. 2007. Handy AR: Markerless Inspection of Augmented Reality Objects Using Fingertip Tracking. In Proceedings of the 11th IEEE International Symposium on Wearable Computers (ISWC’07). 83–90.
David G. Lowe. 2004. Distinctive Image Features from Scale-Invariant Keypoints. International Journal of Computer Vision 60, 2 (2004), 91–110.
Paul Milgram and Fumio Kishino. 1994. A Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information Systems E77-D, 12 (1994), 1321–1329.
Ethan Rublee, Vincent Rabaud, Kurt Konolige, and Gary Bradski. 2011. ORB: an Efficient Alternative to SIFT or SURF. In Proceedings of the 13th International Conference on Computer Vision (ICCV’11). 2564–2571.
Dieter Schmalstieg and Tobias Höllerer. 2016. Augmented Reality: Principles and Practice. Addison-Wesley.
Jack Sklansky. 1982. Finding the Convex Hull of a Simple Polygon. Pattern Recognition Letters 1, 2 (1982), 79–83.
Satoshi Suzuki and Keiichi Abe. 1985. Topological Structural Analysis of Digitized Binary Images by Border Following. Computer Vision, Graphics, and Image Processing 30, 1 (1985), 32–46.
Alexandros Vasilou and Anastasios A. Economides. 2007. Mobile Collaborative Learning Using Multicast MANETs. International Journal of Mobile Communications 5, 4 (2007), 423–444.
Daniel Wagner, Thomas Pintaric, Florian Ledermann, and Dieter Schmalstieg. 2005. Towards Massively Multi-user Augmented Reality on Handheld Devices. In Proceedings of the 3rd International Conference on Pervasive Computing (PERVASIVE’05). 208–219.
Shahrouz Yousefi, Mhretab Kidane, Yeray Delgado, Julio Chana, and Nico Reski. 2016. 3D Gesture-Based Interaction for Immersive Experience in Mobile VR. In Proceedings of the 23rd International Conference on Pattern Recognition (ICPR’16). 2121–2126.