[en] Previous research has tested the effects of video games on players’ Rape Myth Acceptance (RMA) with regard to either sexual or violent contents. The current study aimed at investigating the combined effects of sexual and violent material in video games on players’ RMA. Participants (N = 82) played either a sexualized female game character or a non-sexualized female game character in a violent video game. Participants’ pre-gaming RMA, gender role attitudes and gaming habits were found to predict RMA after the gaming episode, but sexualized game violence did not. Furthermore, no gender differences were found with regard to RMA. The present findings corroborate the important role of pre-existing gender attitudes for the concept of RMA. In addition, future research should also focus on long-term exposure to video games and players’ gaming habits when examining the effects of sexualized violence in video games on RMA.
Disciplines :
Communication & mass media
Author, co-author :
Fernandez de Henestrosa, Martha ; University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Melzer, André ; University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
External co-authors :
no
Language :
English
Title :
The Effects of Sexualized Violence in Video Games on Rape Myth Acceptance
Publication date :
May 2017
Event name :
67th Annual Conference of the International Communication Association