[en] The project aims to produce a pervasive, gamified system that tries to incentivize mobility behaviour change by offering alternative activities in contrast to usual journeys in such way that it will reduce traffic, emissions and, in the end, save money. The alternatives, for example, such as taking different modes of transport, are incentivised through gamification. In order to develop this pervasive system, we analysed existing mobility patterns of commuters in Luxembourg. The methodology that we developed consists of a questionnaire, a smartphone application and focus group interviews. This paper presents the findings of the questionnaire and how they influence the design of the gamified pervasive application.
Research center :
SnT
Disciplines :
Engineering, computing & technology: Multidisciplinary, general & others
Author, co-author :
Kracheel, Martin ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
McCall, Roderick ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
Koenig, Vincent ; University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Education, Culture, Cognition and Society (ECCS)
Engel, Thomas ; University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC)
Martin, Romain ; University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Education, Culture, Cognition and Society (ECCS)
External co-authors :
no
Language :
English
Title :
Incentives and gaming environments for changing commuter behaviour